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Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning...
'Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain...
'Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three...
Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana...
'Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three...
'Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic...
'Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three...
'Flying
'Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When...
'(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a...
'Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
{1}{R}: This creature gets +1/+0 until end of turn.