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'Flying
Whenever another Spirit you control enters, you gain 2 life.
{3}{W}: Create a 1/1 white Spirit creature token with flying.
'Flying, lifelink Ward—Discard a card. Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it,...
'Menace
{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
'Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability,...
Model Series: 30 Minutes FantasyModel Type: Model KitScale: 1/144 Introducing "Dragonia Knight" from "30 MINUTES FANTASY," a game where you can create your own fantasy job! A starter set that includes the base...
'Haste
When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
'First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This...
'First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Series: 30 Minute FantasyType: Class Up ArmorScale: 1/144 From the new plastic model kit series 30 Minutes Fantasy (30MF), the Class-Up Armor Rosan Holy Knight set is now available to...
Character - Dreamborn, Ally, Knight, Seven Dwarfs Ink: Steel Cost: 4 Strength: 3 Willpower: 4 Lore: 1 Impress the Princess: While you have a character named Snow White in play,...
'Vigilance {W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can...
'Haste
When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.