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'Flying, first strike, lifelink, protection from Demons and from Dragons
'Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
'Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
'Flying
Whenever a land an opponent controls enters, you may gain 3 life.
'Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of...
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and...
'Flash First strike, vigilance Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn. If this creature would deal combat damage to a creature,...
'Flying
Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
'When this creature enters, target creature can't block this turn.
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying When this creature enters, you get {E}{E}{E} (three energy counters). At the beginning of combat on your turn, you may pay {E}{E}. When you do, choose one — •...