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'Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
'{T}: Add {G}.
'{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
'Protection from white
'First strike, menace, trample
Partner (You can have two commanders if both have partner.)
'{4}, {T}: Put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: Take an extra turn after this one.
'Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls...
'First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Menace
Other Officers you control get +1/+1.
Seek out — Whenever you draw your second card each turn, create a 1/1 red Officer creature token.
'If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
'Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one — • Create a 4/4 white and blue Elemental creature token. •...