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Mind - Unit [Empower] {Not Found}. This ability costs {1} less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect]...
Mind - Unit [Empower] {2} ({2}: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle...
'Destroy all artifacts. They can't be regenerated.
Mind - Unit
When you play me, deal 6 to an enemy unit at a battlefield.
Mind - Gear
When you draw your second card each turn, give a friendly unit +2 {M} this turn.
Mind - Gear
When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
The Indian Army made a simple armoured scout car to be used by its troops called the Indian Pattern Carrier (or Armoured Carrier, Wheeled, Indian Pattern or ACV-IP to give...
Mind - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Other friendly units have [Vision].
Mind - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield]** **(+1 {M} while I'm a defender.)
Mind - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield]** **(+1 {M} while I'm a defender.)