Sort by:
'Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto...
'Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
'Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
'Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your...
'{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
'Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army...
Warchiefs are the most vicious and cunning of the Ratkin and are both feared and revered in equal measure. Second only to the Brood Mothers these leaders inspire both fear...
'Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: This creature deals 1 damage to target creature it's blocking.
'Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's...
'Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
'Create X 1/1 red Goblin creature tokens.