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'Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature...
'{R}: This creature gets +1/+0 until end of turn.
'This creature enters tapped.
Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
'When this creature enters, destroy target nonland permanent an opponent controls.
'When this creature enters, destroy target creature with defender.
'Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
'{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
'Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each...
Haste
Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
Goblins are pragmatic creatures, attracted to the company of those who are biggest and strongest. Biggits are the biggest and most impressive of these specimens. Red Goblins are those who...
'{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
'Search your library for an artifact card, reveal it, put it into your hand, then shuffle.