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'{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target...
'At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
'Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
'Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
'Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
'{T}: Target red or green creature gets -2/-0 until end of turn.
'Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all...
'Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
'Flying {1}: This creature becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end...
'Whenever a permanent becomes untapped, that permanent's controller mills a card.
'At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters...