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'{1}, {T}: This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
'[+1]: Elementals you control get +2/+0 until end of turn.
[−1]: Add {R}{R}.
[−2]: Chandra deals 2 damage to any target.
'Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
'Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
'Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
'Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
'Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature...
'Whenever you cast your first spell each turn, add {R}{R}.
'Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
'Bloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this...
'Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin...
'Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less...