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'Haste
This creature gets +1/+1 as long as you control another red creature.
'Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
'Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If...
'Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it...
'Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned...
'When this creature enters, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.
'All creatures get -1/-1 until end of turn for each Swamp you control.
'Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you...
'Destroy target creature. You gain 1 life for each artifact you control.
'Creatures you control have vigilance as long as this creature is enchanted.