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'{G}{U}: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
'Lifelink (Damage dealt by this creature also causes you to gain that much life.)
This creature has flying as long as an artifact card is in your graveyard.
'Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/3 {T}: This creature deals 1 damage to any target. LEVEL 3+...
'When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield...
'Flying
Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
'Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.
'Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip {3}
'{T}: Add one mana of any type that a land you control could produce.
'Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
'{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Battle your friends with powerful creatures and spectacular spells in Commander, Magic's most popular multiplayer format. Reimagine a new Multiverse with Jace at the helm and a deck full of alternate-reality...
'When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.