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'Trample
{5}: Permanents you control gain indestructible until end of turn.
{5}, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
'Trample
{5}: Permanents you control gain indestructible until end of turn.
{5}, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
'Trample
{5}: Permanents you control gain indestructible until end of turn.
{5}, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
'Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your...
'When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have flying.
'Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
'Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your...
'At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't...
'Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Add {R}{G}. Spend this mana only...
'Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return...
'At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't...
'Trample
{5}: Permanents you control gain indestructible until end of turn.
{5}, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.