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'Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
'Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
'Menace
Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
'Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
'It becomes night. Discard any number of cards, then draw that many cards plus one.
'Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't...
'Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you...
'Lifelink When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When this creature dies, return target creature card with mana value...
'Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
'Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
'Flying, trample This creature gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery...
'This creature can't attack unless there are seven or more cards in your graveyard.