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'Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that...
'Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. •...
'(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III...
'If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day...
'When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
'When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
'When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
'Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
'Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and...
{1}, {T}: Add {G}{W}.
'Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
'Flying, first strike, vigilance, trample, haste, protection from black and from red