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As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
Flash When Dr. McCoy enters, choose one — • Return target non-Doctor permanent card from your graveyard to your hand. • Choose up to one other target creature. When it...
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For...
Whenever this creature attacks, choose one — • Target creature you control gains deathtouch until end of turn. • Surveil 1. (Look at the top card of your library. You...
Trample
Whenever you attack, Klingons and Warriors you control get +2/+0 and gain trample until end of turn.
Whenever you face a dilemma, each opponent loses 1 life and you gain 1 life. (You face a dilemma as you choose one or more modes for a spell or...
Vigilance, trample {2}, {T}: Surveil 2, then you may reveal the top card of your library. Draw a card if it's an artifact card. If you don't draw a card...
Vigilance (Attacking doesn't cause this creature to tap.) Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays...
Klingon spells and Warrior spells you cast cost {1} less to cast.
Whenever another Klingon or Warrior you control enters, this creature deals 1 damage to each opponent.
'All Slivers have "{T}: Add one mana of any color."
'All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that...
'Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)