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'Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
'This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
'Enchant creature
Enchanted creature has protection from white. This effect doesn't remove this Aura.
'Flying
Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."
'This spell can't be countered.
Trample, hexproof
'The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
'{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
'Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's...
'Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
{T}: Add {C}.
{1}, {T}: Untap target land.