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At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter...
'Haste (This creature can attack and {T} as soon as it comes under your control.)
'When this creature enters, exile the top card of your library. During any turn you attacked with this creature, you may play that card.
'{R}: This creature gains flying until end of turn.
For the aspiring flaggit, a mawbeast is an almost essential piece of battlefield equipment. After all, having a mount gives you one important advantage in warfare: you can run away...
'Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
'Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
'Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
'When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with...
'Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army...
At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it...
'When this creature enters, create a 1/1 red Goblin creature token.