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Deep within the Wastelands stand the Oases, bright spots of life and life giving water in the otherwise blasted landscape that dominates these tormented lands. At the heart of one...
'Flying
When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Also known as cold drakes, these winged reptiles are smaller cousins of the dragons. They are easier to tame than their larger kin but are no less ferocious for it....
'At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card...
'Flying, menace When Junji dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield...
'Flying
When Keiga dies, gain control of target creature.
Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life...
'Flying, ward {3} When Kairi dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill...
Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal...
Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number...
'{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature....