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From $1.00
'(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain...
From $7.75
'(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then...
This multi-part plastic kit contains the components necessary to assemble Ahriman, Arch-Sorcerer of the Thousand Sons. Supplied with a Citadel 40mm Round base.
From $2.00
'(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain...
From $2.50
'(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library...
From $6.25
'{T}: This creature deals 1 damage to any target.
From $27.00
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
$89.99
A one player Cohort starter ready to play a Tournament out of this box - assemble your models and play this 1000 pt army for our skirmish style of play,...
A First Blood Reinforcement Set that is ready to assemble and add to your First Blood warband. Box Contents: 1x Sardar Resin Miniature 4x Rajakur (Leader and Standard) 4x Ghols...
From $17.75
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."