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'{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
'Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
'Whenever this creature becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature...
'At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
'Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
'Target spell or permanent becomes the color of your choice until end of turn.
'Target spell or permanent becomes the color of your choice until end of turn.
Some times taunted for being mere stage magicians, an experienced Illusionist can be a dangerous foe. Illusionists use magic to fool the senses, to cause confusion and fear, and to...
'You may have this creature enter as a copy of any nonland permanent on the battlefield.
'When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
'When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.