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Pokémon - Stage 1 HP: 110 Hypnosis: Psychic | Your opponent's Active Pokémon is now Asleep. Wake-Up Slap 30+: Psychic | If your opponent's Active Pokémon is affected by a...
Pokémon - Stage 1 HP: 110 Ability - Here for Hypnosis: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may...
Pokémon - Stage 1 HP: 60 Psypunch 20: Psychic Bench Manipulation 20×: Psychic, Psychic, Colorless | Your opponent flips a number of coins equal to the number of Pokémon on...
Pokémon - Stage 1 HP: 90 Ability - Goodnight, Babies: Once during your turn (before your attack), you may leave both Active Pokémon Asleep. Zen Headbutt 50: Psychic, Psychic Weakness:...
Pokémon - Stage 1 HP: 90 Ability - Goodnight, Babies: Once during your turn (before your attack), you may leave both Active Pokémon Asleep. Zen Headbutt 50: Psychic, Psychic Weakness:...
Pokémon - Stage 1 HP: 80 Poké-Body - Eerie Aura: As long as Hypno is your Active Pokémon, put 2 damage counters on each Pokémon that remains Asleep between turns....
Trainer - Item, Team Plasma Your opponent's Active Pokémon is now Poisoned. Flip a coin. If heads, your opponent's Active Pokémon is also Asleep. You may play as many Item...
Pokémon - Stage 1 HP: 70 This Pokémon is both Psychic Darkness type. Dark Link: Colorless | Flip a coin. If heads, choose an attack on 1 of your Pokémon...
Trainer - Item, Team Plasma Your opponent's Active Pokémon is now Poisoned. Flip a coin. If heads, your opponent's Active Pokémon is also Asleep. You may play as many Item...
Pokémon - Stage 1 HP: 110 Hypnosis: Psychic | Your opponent's Active Pokémon is now Asleep. Wake-Up Slap 30+: Psychic | If your opponent's Active Pokémon is affected by a...
Pokémon - Stage 1 HP: 90 Prophecy: Psychic | Look at up to 3 cards from the top of either player's deck and rearrange them as you like. Dark Mind...
Pokémon - Stage 1 HP: 110 Psy Call: Psychic | Search your deck for up to 2 Stage 1 Pokémon and put them onto your Bench. Then, shuffle your deck....