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$0.25
'{2}, {T}: Exile target permanent you control.
{2}, Sacrifice this artifact: Return all cards exiled with this artifact to the battlefield under your control.
$0.25
'{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
$0.25
'As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled...
From $3.00
'[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those...
From $42.00
'Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At...
From $5.25
'Flying, ward {2}
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
From $6.25
'Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
$0.25
'{1}{B}, Exile this card from your graveyard: Create two 1/1 white and black Inkling creature tokens with flying.
From $1.00
'Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
From $3.75
'Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may...
From $0.25
'Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in...
From $1.25
'Creatures you control get +1/+1.
{5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.