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Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay...
Pokémon - Stage 1 HP: 90 Tackle 20: Colorless, Colorless Chain Lightning 20: Lightning, Lightning, Lightning | If the Defending Pokémon isn't Colorless, this attack does 10 damage to each...
Pokémon - Stage 1 HP: 90 Tackle 20: Colorless, Colorless Chain Lightning 20: Lightning, Lightning, Lightning | If the Defending Pokémon isn't Colorless, this attack does 10 damage to each...
Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay...
Pokémon - Stage 1, GX HP: 190 Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. Ability - Extra Energy Bomb: Once during your turn...
Pokémon - Stage 1 HP: 70 Plasma 20: Colorless, Colorless | If there are any Lightning Energy card in your discard pile, flip a coin. If heads, attach 1 of...
Pokémon - Stage 1, GX HP: 190 Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. Ability - Extra Energy Bomb: Once during your turn...
Pokémon - Stage 1 HP: 90 Tackle 20: Colorless, Colorless Chain Lightning 20: Lightning, Lightning, Lightning | If the Defending Pokémon isn't Colorless, this attack does 10 damage to each...
Pokémon - Stage 1 HP: 90 Tackle 20: Colorless, Colorless Chain Lightning 20: Lightning, Lightning, Lightning | If the Defending Pokémon isn't Colorless, this attack does 10 damage to each...
Pokémon - Stage 1 HP: 90 Tackle 20: Colorless, Colorless Chain Lightning 20: Lightning, Lightning, Lightning | If the Defending Pokémon isn't Colorless, this attack does 10 damage to each...
Pokémon - Stage 1 HP: 90 Ability - Electro Shaker: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may move...
Pokémon - Stage 1 HP: 90 Ability - Magnetic Draw: Once during your turn (before your attack), you may draw cards until you have 4 cards in your hand. Electro...