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'As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first...
'Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
'As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first...
'Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
'As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first...
'This creature can't attack or block unless it's paired with a creature with soulbond.
'Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
'Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
'Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
'Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
'Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
'Flying
Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.