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The Inner Sphere Command Lance includes the iconic Marauder, Archer, Valkyrie, and Stinger. No assembly required. Comes with four MechWarrior pilot cards and four Alpha Strike cards. Perfect for BattleTech...
'If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast...
'Spells cost {1} more to cast.
'Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
'All creatures lose flying.
'{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
'Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
'Spells cost {1} more to cast.
'{T}, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
'{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
'Spells cost {1} more to cast.
'Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.