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'Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
'Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
'At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
'At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
'At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
'Exile target nonland permanent. You lose 3 life.
'Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
'Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
'({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
'At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
'At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
'At the beginning of each combat, double the power and toughness of each creature you control until end of turn.