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'Creatures you control have haste.
[−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
'[+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you...
'Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that...
'Creatures you control have haste.
[−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
'Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.
'Creatures you control have haste.
[−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
'This creature can't be blocked by Knights or Walls.
'Creatures you control have haste.
[−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
'This Equipment can be attached only to a creature with toughness 4 or greater.
Equipped creature gets +3/+0 and has trample.
Equip {3}
'Creatures you control have haste.
[−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
'Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
'Creatures you control have haste.
[−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.