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'When this creature enters, you get {E}{E} (two energy counters). At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control...
'When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of...
'You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If...
'When this creature enters, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
'You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If...
'When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of...
'When this creature enters, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
Mind - Gear
{E}: [Reaction] — [Add] {1}. (Abilities that add resources can't be reacted to.)
'You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If...
'You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If...
'{6}, {T}: Two target players exchange life totals.
'Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.