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'This land enters tapped.
{T}: Add {U}, {R}, or {W}.
'This land enters tapped.
{T}: Add {U}, {R}, or {W}.
'This land enters tapped.
{T}: Add {U}, {R}, or {W}.
'This land enters tapped.
{T}: Add {U}, {R}, or {W}.
'This land enters tapped.
{T}: Add {U}, {R}, or {W}.
'This land enters tapped.
{T}: Add {U}, {R}, or {W}.
'This land enters tapped.
{T}: Add {U}, {R}, or {W}.
'This land enters tapped.
{T}: Add {U}, {R}, or {W}.
'Freerunning {X}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two...
This spell costs {2} less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to...
'Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter...
'This land enters tapped.
{T}: Add {U}, {R}, or {W}.