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$0.25
Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws...
$5.50 – $7.00
'Counter target instant or sorcery spell unless its controller pays {3}.
$7.25 – $12.75
'At the beginning of each player's upkeep, that player discards a card.
$1.00 – $3.75
'This spell can't be countered.
Haste, protection from blue
This creature enters with X +1/+1 counters on it.
$4.50 – $5.50
'As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
$15.00 – $17.00
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.
$3.00 – $4.75
'Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
$14.75 – $16.25
'At the beginning of each player's upkeep, that player discards a card.
$41.75 – $50.25
'{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
$3.25 – $4.75
'At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)