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'Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When...
'Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return...
'Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you...
'Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you...
'Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return...
Are you brave enough to explore murky swamps and haunted bogs? These places are home to some of Dungeons & Dragons' most iconic monsters, including the corrupted yuan-ti, ancient mummies,...
Swoop down on your gaming table with Anthradusk, a terrifying ancient blue dragon with a unique, fearsome weapon grafted to his tail. Anthradusk stands 8 inches tall on top of...
The Adult Black Dragon is among the most terrifying and hateful of the evil chromatic dragons. Wielding corrosive acid breath, Adult Black Dragons are drawn to secluded swamps and forgotten...
Equipped creature has double strike. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase. Equip...