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'Other creatures you control get +0/+1.
'Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.)
Flying
'Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
'Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
'Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'You gain 3 life for each creature attacking you.
'You gain 3 life for each creature attacking you.
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your...