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'Flying
{R}: This creature gets +0/+1 until end of turn.
'Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
'When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and...
'Flying
{W}: This creature gets +0/+1 until end of turn.
'When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and...
Perched high up the walls of European cathedrals and castles, Gargoyles, with their often misshapen faces, were sculpted to awaken terror in onlookers, but they had a much simpler duty...
'Flying
{W}: This creature gets +0/+1 until end of turn.
'Flying
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated.
'Flying
{R}: This creature gets +0/+1 until end of turn.
'When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
'Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
'When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and...