Sort by:
'Flying, vigilance, lifelink
Pay 8 life: Each creature you control gains indestructible until end of turn. Then, draw a card for each creature you control.
'Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)
'{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
'{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
'{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
'Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {3}
'Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
'(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a card, exile it face down, then shuffle....
'(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a card, exile it face down, then shuffle....
'{T}: Add {W}.
'{T}: Add {W}.
'If you have 3 or less life, this spell costs {6} less to cast.
Flying
This creature can block any number of creatures.