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'Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return this Aura to its owner's hand.
'Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return this Aura to its owner's hand.
'Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
'{T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value. {5}{R/P}: Transform...
'At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens...
'Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
'Trample
This creature gets +2/+2 for each Aura and Equipment attached to it.
'Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that...
'Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that...
'Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
'Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that...
'Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.