Sort by:
From $5.00
'Flying, first strike, vigilance, trample, haste, protection from black and from red
From $1.00
'Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
From $9.75
'No more than one creature can attack each combat.
No more than one creature can block each combat.
From $1.25
'Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
From $2.50
'Flying
If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.
From $6.75
'Flying
You can't lose the game and your opponents can't win the game.
From $9.25
'Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step,...
From $6.75
'Flying, first strike, vigilance, trample, haste, protection from black and from red
From $13.75
'Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
From $0.75
'When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
From $11.75
'Flying, first strike, vigilance, trample, haste, protection from black and from red
From $0.50
'Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.