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From $17.75
'Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or...
From $6.75
'Flying
You can't lose the game and your opponents can't win the game.
From $5.25
'Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this...
From $25.50
'Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a...
From $42.25
'Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
'Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
'Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
'Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
'Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
'Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
'Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
'Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.