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'Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
'Flying
Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
'First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
'When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
'Dinosaur spells you cast cost {2} less to cast.
UNIT TOKEN - White Base Team
AP: 2
HP: 2
Source: Mobile Suit Gundam
Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return...
'First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
'First Strike You can't cast Good Knight if you're on the Phyrexian team. If Good Knight is on the battlefield at the end of the game, score an additional point...
2x Ranged In tokens; 4x Foxholes tokens; 8x Pinned Down/ Bailed Out tokens; 1x Leader token; 4x Gone To Ground tokens; 1x Anti-Aircraft token; 2x Objective tokens.
UNIT TOKEN - White Base Team
AP: 2
HP: 2
Source: Mobile Suit Gundam
'First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)