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'Hall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
'Flying
{2}{U}, Discard a card: Return this creature to its owner's hand.
'Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
'Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one...
'{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of...
'Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if...
'Vigilance When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. Landfall — Whenever a land you control...
'[+2]: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. [−3]: Destroy target nonland permanent with mana value 3 or less. [−9]: You...
'Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature...
'Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard...
'Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.