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'Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{1}{R}: This creature gets +2/+0 until end of turn.
'Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature...
'Flying (This creature can't be blocked except by creatures with flying or reach.)
'Haste (This creature can attack and {T} as soon as it comes under your control.)
'Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
'Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army...
'Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
'Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
'Haste (This creature can attack and {T} as soon as it comes under your control.)
'When this creature dies, target creature gets -1/-1 until end of turn.
'Sacrifice this creature: You may change the targets of target instant or sorcery spell.
'Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)