Sort by:
'Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
A king’s most trusted, most skilled and experienced Snaggits are sent into a Slasher’s cave to tame these powerful reptiles. When they don’t come back out, the king sends in...
'When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
A seemingly random jumble of wood, metal and bloody-minded goblin determination, the Winggit is a contraption that really shouldn’t be able to take off the ground. But when it does,...
'Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.
'{T}: Exile the top card of your library. If that card is a Goblin or an artifact card, you may play it this turn.
'Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
'At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Goblins in Kings of War may appear to be fairly harmless. However, once they band together in small regiments, armed with whatever weapons they can find – only a fool...
'Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
'At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Each of these crude machines is loaded with the runts from a litter of Mawbeasts before they’re launched skywards at terrifying speeds. Some even survive the ‘flight’ too. Seeing an...