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In late 1944 there is no such thing as a standard M4 Sherman tank. The basic design has proliferated into a variety of improved and specialised models. These are issued...
'When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter...
'Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
'When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other...
The prophesies were true, and Ragnarök, the end of the Norse world, is coming. There's still time for some glorious battle before everyone is called to Valhalla. Blood Rage is...
'At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
'Flying
This creature gets +1/+1 as long as you control another blue creature.
'Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
'This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until...
'This creature gets +1/+1 for each Gate you control.
As long as you control two or more Gates, this creature has vigilance and trample.
'Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell...
'At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.