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'Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
'When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this...
'[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top....
'Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
'Search your library for a card, put that card into your graveyard, then shuffle.
'Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell."...
'Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
'You have no maximum hand size.
{T}: Add one mana of any color.
'Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
'Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
'Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.