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{T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as...
This land enters tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent. {2}: Choose a counter on target enchantment you control....
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Flying When this creature enters, exile up to one other target nonland permanent you control. Return that card to the battlefield under its owner's control at the beginning of the...
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals...
(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then...
({T}: Add {R}.)
Untap all artifacts you control during each other player's untap step.
{T}: Add {C}{C}.
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.