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Goblins rarely miss the chance to hurt their enemy from a distance, so there are always plenty of volunteers to crew a Sharpstick thrower. Cruder than the Bolt Throwers of...
'Instant and sorcery spells you cast cost {1} less to cast.
'Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature...
'When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
'{R}, Sacrifice this creature: It deals 2 damage to any target.
{W}, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.
'{R}, {T}: This creature deals 2 damage to target blue creature.
'{R}, Sacrifice this creature: It deals 2 damage to target blocking creature.
'When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black...
'First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem...
'Other Goblins get +1/+1 and have mountainwalk.