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'[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on...
Pokémon - Stage 1 HP: 60 Dark Song: Colorless, Colorless | Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused....
'Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When...
Pokémon - Basic HP: 40 Charm: Colorless | If the Defending Pokémon attacks during your opponent's next turn, any damage it does is reduced by 10 (before applying Weakness and...
Pokémon - Stage 1 HP: 40 Water Cannon: Water | Choose 1 of your opponent's Pokémon. This attack does 10 damage for each Water Energy card attached to Dark Omanyte....
Pokémon - Stage 1 HP: 80 Fish Out: Psychic | Your opponent may choose up to 3 Baby Pokémon, Basic Pokémon, and/or Evolution cards from his or her discard pile...
Pokémon - Basic HP: 50 Flipper Splash 10: Water Migraine 20: Psychic, Colorless | Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Psyduck is now...
Pokémon - Basic HP: 60 Tail Bite 10+: Colorless, Colorless | Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does...
Pokémon - Basic HP: 40 Nightmare 10: Psychic | The Defending Pokémon is now Asleep. Resistance: Fighting -30 Flavor Text: Its gas-like body allows it to enter almost anywhere, but...
Pokémon - Stage 2 HP: 70 Pokémon Power - Conductivity: Whenever your opponent attaches an Energy card from his or her hand to a Pokémon, this power does 10 damage...