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'Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
'Equipped creature has base power and toughness 10/10.
Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
'When this creature enters, draw a card for each green creature you control.
'Enchant creature
Enchanted creature gets +2/+1.
'Trample
Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
'Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
'Enchant creature
Enchanted creature gets +2/+1.
'Put two +1/+1 counters on each creature you control.
'Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip {2}
'({T}: Add {R} or {W}.)
This land enters tapped.
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
'Enchant creature
Enchanted creature gets +1/+2.