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'Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
'Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
'Prevent all combat damage that would be dealt to and dealt by creatures you control.
'Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its...
'You may have this creature assign its combat damage as though it weren't blocked.
'Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
'At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
'You may have this creature assign its combat damage as though it weren't blocked.
'Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
'Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
'Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
'At end of combat, gain control of all creatures blocking this creature for as long as you control this creature.