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'The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that...
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
'At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you...
'Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
{T}: Add one mana of any color in your commander's color identity.
'This land enters tapped.
{T}: Add {G}, {U}, or {R}.
'{T}: Add one mana of any color.
{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.
'Permanents you control gain hexproof and indestructible until end of turn.
'(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — This Saga deals 1 damage to each opponent....
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each...
'Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}