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A fantasy world where factions fight over territories in order to establish their respective nations power and dominance. Take control of a Commander army's and engage other players to see who...
'Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the...
'Flying, trample, haste If Darigaaz would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if this card is exiled with an egg...
'Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
'Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
'White creatures and blue creatures can't block.
'More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever...
'This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
'Flying
Whenever you attack with two or more creatures,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
'Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature of their choice. • Create a 3/3 black Dalek artifact creature token...
'Flying
Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.